The problem with Clawbringers is that they’re ultimately trying to do a little too much. It’s nice that they offer a little bit from a few different classes, but their strange combination of abilities never really comes together in a way that leaves you feeling like the elemental warriors that they’re thematically intended to be. There are better melee options, there are better spell options, and there are better companion options.
However, it really is worth emphasizing that Clawbringers’ versatility and strong buffs do make them the perfect co-op companion. If you’re looking to play through most of the game with a friend, Clawbringers can certainly bring a lot to the party. If you’re playing solo or want to do as much damage as possible, though, then you might want to look elsewhere.
5. Graveborn – A Powerful Spell Slinging Class That Can be Tricky To Learn and Master
As the name suggests, the Graveborn class often dances between life and death. Many of their abilities require them to sacrifice health and convert that lost HP into powerful spells, and they even come with a Demi-Lich companion that offers additional damage options and sacrifice synergies.
The biggest “problem” with the Graveborn class is that their natural style of play requires them to constantly lose health. You will eventually unlock powerful life leech abilities and other restoration skills that negate that natural risk somewhat, but this class is designed to be vulnerable. Every class suffers from bad decision-making, but no other class punishes bad play as obviously or as often as the Graveborn does.
However, Graveborns’ various synergies and powerful late-game abilities do make them one of the strongest classes in the game…eventually. If you can put up with their steep learning curve and don’t mind relying on your companion from time to time, you’ll probably end up loving what this class has to offer.
4. Stabbomancer – A Stealth Class That Packs a Surprising Punch
If you’re looking at Tiny Tina’s Wonderlands like it’s a D&D game, then it’s best to think of Stabbomancers as Rogues. They’re stealthy, they generate a lot of critical hits, and they can easily rely on quick melee attacks in a pinch. They’re also incredibly fast and benefit from a variety of evasive abilities.