However, there’s a degree to which New World‘s hot debut contributed to this somewhat sudden decline in players. We’ve talked about this in the past, but there was no way that New World was going to be able to maintain its absurdly high debut figures. It was always just a matter of how far New World was going to fall and how soon the decline would come.
New World is still in very good shape and, for many, is still the source of hundreds of hours of entertainment. Still, it’s worth noting that this drop can’t entirely be blamed on inevitability.
New World’s PvE Endgame Is Pretty Weak
We always knew that New World‘s PvE content was going to play second fiddle to the game’s PvP elements, but it’s still a little surprising to see just how thin New World‘s endgame PvE really is.
Right now New World‘s PvE largely consists of Expeditions, Arenas, Elite Enemy encounters, Invasions, and acquiring Legendary Weapons. It’s all pretty standard for an MMO endgame, and that’s kind of the problem. There’s just very little PvE endgame content that feels truly unique to the endgame. For that matter, little of it is designed in such a way that inspires you to spend a substantial amount of time trying to complete it or a substantial amount of time recycling earlier content to work your way towards the endgame (although we’ll talk more about that in a bit).
At the moment, New World‘s PvE endgame feels more like the eventual conclusion of the leveling process than something you’re just dying to reach because it opens up these incredible new possibilities that really show you what New World is all about. That’s where New World‘s PvP content should carry some of the weight, but…well, let’s talk about that.
New World’s PvP Just Isn’t Where it Needs to Be
For many, the biggest selling point of New World was the promised ability to participate in large-scale faction warfare that would change the power dynamic of the game’s worlds and provide truly unique PvP experiences.
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