That being the case, it seems that the best Amazon can do at this point is use these extra few weeks to address the biggest problems people had with New World‘s beta. While any list of complaints is going to vary from person to person, it feels safe to say that most shortlists of New World criticisms will include a few of the following items:
- Faction imbalance issues sometimes exasperated by streamer influence
- Controversy over the game’s use of a PvP scaling system
- Insufficent (and often unimpressive) PvE content
- A lack of variety in both PvE and PvP combat
- A confusing (and sometimes unnecessary) crafting system
- World navigation issues
- Server stability issues and gameplay-impacting bugs
It should be pretty obvious at this point that there’s no way that Amazon Game Studios can sufficiently address most of those complaints by the time the game launches in late September. That’s especially true of the game’s PvE issues which would, at the very least, require the developer to add a decent amount of new content to the game in only a few weeks.
Theoretically, they could address some of the existing PvE combat complaints by making certain enemy attack patterns a bit more complicated, but even that feels like it would take quite a bit of time to properly implement. The same is true of the game’s crafting system, which could quickly be “improved” by minor tweaks, but may be in need of a thorough revaluation.
As for navigation concerns…well, that’s kind of a funny topic. See, some New World players have already noticed that there’s a piece of lore in the game that apparently explains why there are currently no mounts in New World. While that may just be a joke (and New World‘s developers have previously stated that they’re considering adding mounts in the future), it does seem to make it clear you shouldn’t expect to be able to acquire a mount in New World at launch. That means you’re going to have to spend a lot of time wading through high-level zones and walking around environmental obstacles to get from quest to quest.
New World‘s PvP problems are even more interesting. Many of them exist because of a particularly tricky combination of uncontrollable player actions and issues with the game’s core mechanics. Even if New World‘s developers quickly find a way to optimize the game’s existing PvP system, they’re still going to have to find a way to deal with the fact that any MMO with player-controlled territories is subject to a level of abuse that could ruin the intended experience for most players. Honestly, that’s a big part of the reason why many MMO developers don’t even bother to try to implement such ambitious world PvP systems.
That leaves us with the only other major New World complaint Amazon is seemingly able to effectively address with this delay: the game’s server stability issues and gameplay-impacting bugs.
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